Welcome to the Island

Build a thriving colony one building at a time. Click to place buildings in the right locations will generate new ones. Keep placing buildings until you run out. Your goal is to reach the highest population possible on your island.

About

Island Maker was created during the month of February 2022 as part of Ryan's 1GAM. This game was also an entry to the Eggplant Community Jam where the theme was "Fun with Hexes". The excellent games Tiny Islands and Carcassonne inspired Island Maker's mechanics.


🏝  Chat about Island Maker in Discord!



Credits

Dev: Ryan Kubik

Art: Steven Colling

Playtesting: Brendan McCracken, Mickey Sanchez, Eggplant Show community

Additional Design By: AlternaSports Ltd.

Updated 17 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(38)
AuthorRyan Kubik
GenreStrategy, Card Game
TagsCity Builder, Hand-drawn, Relaxing
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Development log

Comments

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(+1)

Great update! The new "tutorial" levels are very fun and are good at guiding players towards discovering certain interactions organically. The rules listed in the journal are extremely useful, both as a reference and a guide to things you haven't tried yet.

The randomly generated islands still feel a bit too chaotic most of the time, but it's more than made up by the powerful new effects of the different buildings. Overall, besides the random island generation, everything else about the game is a definite improvement. Great work, love it!

I’m very glad to hear the levels and rules have been working well. Those are the big new features in this latest update (which you probably already know, since you already commented on the launch post haha).

I was really worried about trying to get those things right without being super overbearing and ruining all the discoveries.

I very much agree on the randomly generated islands. Now that I’ve made some levels myself, I think I have a much better idea for how to improve that generation in the future. Currently, it is very naive.

In a new update, I’d like to start trying to recreate the good parts of these constructed levels.

(+3)

Came back for the update. You weren't exaggerating when you said in the devlog that we need to unlearn few things 😅. Love the evolution of the camp and rock seed. I still have 6 things to unlock in the new version, but i think i will enjoy trying to discover them

Hehe, it was tough to try and balance making new stuff feel right and not totally ruin the old version of the game! Hopefully I struck the right balance!

The camp change is my favorite of the old buildings, I think. :-)

Glad you’re enjoying hunting down the new unlocks too! Good luck!

(+2)

The journal is populating itself! 😢 single tear. I did clear cache, refreshed, and it auto filled again. One-shot-challenge, my beloved

By filling itself do you mean that you filled the journal yourself previously and now you cannot clear it?

Island Maker uses local storage to save your journal data. You could clear that out for this site to clear the journal out.

This is a good reminder to add a clear progress button to a future version though!

Hi everyone, I really really love this game, I only found it two days ago but I'm totally addicted and have played it many times.

I tried to write down the rules for myself as I went along (actually discovering the rules by myself was big part of the charm).

But I cannot seem to find the last object in the journal no matter what I do :(

I have created this account only because I was really hoping to get some help on finding the object if anyone could give me a hint that would be awesome! 

(1 edit)

I’m glad you’ve enjoyed playing Island Maker! :-)

The final object in the Journal is a weird one! It comes from getting a particular object that you’ve already found onto a forest tile.

I can give you a more explicit hint, or just the answer if you’d like!

(+1)

This game is incredible fun!

Thank you! I’m glad you had enjoyed it. :-)

(7 edits) (+2)

This is a really cool and fun game! Here's my best run so far:

40 population

The seed was ZV4937TX, if anyone's interested in trying for an even higher score.

I really enjoyed the challenge of placing houses and farms, which compete for building space on plains, as well as leaving space for their supporting buildings. The art is also really great. However, I think there are a couple of areas where the game could be improved:

Learning The Game

The lack of a tutorial definitely made learning difficult. I see below that you're working on a tutorial, but it would be nice to have the short building descriptions appear when you hover over a building in the queue, bank, and journal, not just for the very next building you can build. That could help with remembering what every building does without having to have the building be the next one you want to build. 

Also, I still don't how to get that spiky hut shown in 5igOp's image...

Building Balance

I feel like some resources are way less usable than others. In particular:

  • Nests/Tracks: The extra bank slot is really useful, but I think it's strange that whether you can access an extra bank slot (or more) is random. I feel like each run should always have exactly one track so that you can always unlock this "powerup" in a run. Or perhaps not having a track should be a "hard mode" option?
  • Fish: Fish are pretty much useless in 90% of my runs. It seems like they always either aren't in the map, or spawn in a location where you can't place any ships to harvest them. Improving the random generation to place fish in actually usable locations would be great, although that sounds difficult. Maybe instead ships could be stackable? Or maybe lighthouses should generate a placeable fish resource with one or two fish?

Finally, it would be make this cool game even better if there were some music/sfx. Thanks for making this game (and reading my suggestions)!

(+1)

Thank you so much for all of this thoughtful feedback!

I really agree with everything you’ve posted here. It is very reassuring to see you identifying a lot of the issues I’ve been thinking of as the biggest problems. :-)

The spiky hut is a weird object. You don’t actually place it, but you can generate it on the board in a couple uncommon ways. I like mysterious objects like this. I’d definitely like more hints about how to find them in a future update though!

Also, I just barely eked out a higher score on that seed. You did really well on this one.

(+1)

The best I've gotten is 25! Wow, I didnt think 40 was possible. Speaking of eggs: I still haven't figured out how they're useful, I thought perhaps they just use up a space? 

Re: fish, there's usually no fish or just one, there's usually way more boats than fish (especially since the fish are usually tucked away so 3 boats can't access it. It would be nice if fish were more plentiful to make the ships feel more useful. 

Do the witch huts do anything? It seems like they don't because they're the final object but it would be fun if somehow they gave out curses. 

Thanks for this fun game!

25 is a pretty good run! Especially depending on the luck you get with the map. 40 was a very good map.

There’s not any animation, so it’s very easy to miss, but placing down a nest is what gives you an additional bank slot.

On the boat front, they do have another use besides just fishing! But, I still agree big time. The way water and fish generates in the current version of the game is very underwhelming.

Witch huts should actually give you a curse (the skull spell) when you create them. :-)

Thanks for playing! Glad you’re having fun!

What do you mean by "bank slot"?  

The square above the map labeled “Bank:” lets you click on it to store your current item there temporarily. This can be handy if you want to place a turnip before a farm or something like that.

You can only store one item at a time by default. However, for each nest you place, you get an additional “bank slot” or square you can store an item in.

This is visually appealing, but I have no idea how to play it. Am I completely missing a tutorial or explanation somewhere in the game itself? I don't see anything here on the itch page. Thanks! 

I have been working a little bit on a short tutorial, but currently nothing like that exists!

The gist is:

  • You have cards/locations in the top bar/deck
  • Placing locations in the correct position (next to certain things, usually) they can generate more cards and add them to your deck
  • Your score is your “population”
  • You get 1 population for each house that you place

So, your goals are experiment to learn what all the cards do. Then, optimize their placements to get the highest population you can.

(26 edits) (+1)

HOR6620H should let you one-shot the whole journal. (I had another seed that I just-missed on, and lost it on clipboard.) p.s. I don't mind spam of similar seeds

here's 1 run. got sloppy with village optimizing in the end. good replay, it's a tricky sequence. oh that's a mine and quarry behind both |\ mountains on right side. hint for advanced mechanics: the churches on the top left came last

eta: EXSONGY5 also. messier, more reliant on chance
eta: IK9QJW1S easy mode
AEA0R6KT fishtopia
JATI5PPG the beautiful land of the dead
RYXNQU77 a Mess
1EHR1MWP "by the skin of my teeth"
SXTEQB9S the mountains of lies

eta: not quite sorted -

QFXKHPZ5 CEW4L9RA VFFPUB1K
A4GIVQYP ...ZW431SBH ...N66K5OI5 ...DW5W0H34 8Z6ZF2VQ

prime example of what *should* work: Q0OLQ26W 3x I got mines to regenerate with double mountains. every single time it produced all quarries, no lighthouses. the map, by contrast, appears to be a bust because it typically won't produce quarries.

this one's fascinating: OGK8UGNY should work, yet this or that falls short by one. call it 'mine later'

likewise this should work, but again. one way or another, one short. we'll say this is 'ignore the fish'. 6PTLCL36

another arbitrary output bust. sadface. MHOKR5AW

busts (as far as I know) -

YNR6J85L
UK3RNL3K like this should not be a bust and yet it is x.x
PK0ARN6Q no inn
17B6THFI no quarries
8QZ11RT0 dollar short
P06FZ6KY should work but quarries and dungeons are random
X2MI3HWY just nope
1545NU1C quarry busts (so far)

and finally, definitely gets, at least once

0IA8L4DG one fish
9QM6ZQTK a molehill
5XO0XN0Z death comes in 3's
DX7IK83C lack of house/boats
IOAAGI1G mt. just-right
KMXI3GX3 last inn
RJ8QKMPR that one church
BU1O0NYD unfinished business
TLKTT1N7 withered on the vine
A4Z9EZS6 this should work?
YVBBJH5S hotel california
ZYHJKGSM try, try, try again
E57AT98V (the last turnip) of lost mountain

YNZQYQUS surplus

1AFV8V4E 5 mine run
ND0JP7HQ one wave easy
F3VCQ0LV beginner easy
7ZKS8W3G intermediate mode plus high score 
NUDDFY4G minimalism
4N4SQH02 death, not fish

If anyone else is interested in pursuing, at minimum:

  • 🐾 tracks
  • 🐟 open fish
  • ⛰️⛰️ at least one pair of open mountains, more likely 2 pair

plus about 3 other conditions 🏞️ 🥕 🌳 that are building-savers. mostly, open tiles around resources

re: my quest to one-shot the journal. LFU9XOV2 is a seed which should work. Beautifully, even, it's got a high ceiling for population. But the quarries no matter what I do always yield the exact same outcome. Since I need both outcomes, that nixes the whole thing in the bud. (Let me know if you managed both.)

If those yields are set into the seed, and not conditional to placement, a venture like mine is all chance and no strategy. I've had the same problem with the Wood camps. Is there a pre-generated list of outcomes? I.e. I can replay forever and set the first building on any eligible tile, and it will always give me a windmill, or always give me a seed (mountain).

That's not a lot of fun if you want to do a challenge run like this. You could randomize for ages and then have to pre-test the board like I am, instead of glancing at it and dm'ing your friend for a race. Y'know?

Ah that is frustrating! Let me explain how the seeding works in case it helps your quest.

The seed you enter seeds the game’s internal random number generator. This means every time the game picks a random number over the entire course of the game, it is pulled from that initial seeding.

This makes the maps generate the same way each time. But, this also means that the same sequence of moves will also return the exact same results each time.

Some of the buildings, like camps, have a small random pool of options to pull from. If you place a camp at the same point in your sequence of moves it will always return the same value. If the camp is the first object you place that makes a random choice in your run it will always return the same thing. If you play a mine first (which also makes a random choice) and THEN play a camp you might get a different outcome.

Adding the placement location to the random choice in addition to the seed is an interesting thought though! I’ll have to see if there’s some way to work that in…

I’ve been thinking about doing another update soon where I remove a lot of this randomness though (after the initial generation). Might make it a new mode!

yay!

Niiiice! That’s a great score!

What does the dungeon do?

The dungeon should give you a church when you place it. Placing it in proximity to mountains will give you some curses though.

ok

What does the nest interact with?

(+1)

The nest is an odd one right now! It gives you an additional bank slot. :-)

(+1)

Thank you for reporting this! Did the game get stuck like this without you being able to use that last inn?

i stopped to take the screenshot, and had to make a log in so the game got reset, so not sure if i could have placed it

(+1)

Gotcha! Thanks for this update even still! I’m going to try to replicate and fix it. :-)

if it helps i'm using Firefox 99.0.1 build (64-bit)
windows 10 corporate

(2 edits)

Same issue--I am trying to recreate it to figure out what makes it happen


Update: If you place a windmill immediately before boats, the boat becomes undefined

Thank you for the help on this issue (and thanks for playing), I think I’ve resolved it now! :-)

https://rmkubik.itch.io/island-maker/devlog/386701/fixed-undefined-undefined-bug

Same thing happened to two of my boats, the text [undefined-undefined]appeared and I couldn't place them. Using Mac and playing on safari browser


Neat game btw :)

(1 edit)

Edit: I think I finally tracked this down actually! I wrote a short devlog about the bug: https://rmkubik.itch.io/island-maker/devlog/386701/fixed-undefined-undefined-bug


Thank you for helping debug and for checking the game out. :-)

I’m still trying to get to the bottom of this bug! Do you happen to remember what you placed right before you had the undefined show up? The boat? A windmill?

I think this bug is fixed now! I posted an update in the devlog about it. Thanks for the report. :-)

https://rmkubik.itch.io/island-maker/devlog/386701/fixed-undefined-undefined-bug

(+2)

Personal best! Population: 23!

Nice! That’s a pretty great score!

(+1)

remembered the game so decided to give it a quick play. Only got 13 in the daily XD either it is a bad seed or I am forgetting how to play XD

Hahah, welcome back! 13 isn’t too shabby after a month away!

(+1)

I finally completed the journal 😅🥳 thanks to the dev tip, otherwise I would've been completely in the dark

Congratulations! 🎉🎉🎉

I am still missing the last item in the journal even after many many tries. Any tips 😅?

Also, is there a reason why the rocky seed not in the journal?

Yeah, it’s a weird item! I’m sorry about it! The last one is related to houses and forests.

Ah, the rocky seed not being there is an oversight! I’ll go and add that in. :-)

I think that last journal item isn't loading. I think I've gotten it a couple of times, but it only says 'undefined' and a blank. Yes, I regularly get the witch's hut and have revived it, too, same with the forester.

Also, the way the game distributes mountains makes them too late to be used by any quarries or mines. I think a few adjustments, like ensuring at least some of the fish are next to open water, would make this super addicting. Love hexagon maps, this one's very replayable.

Ah, thanks for that bug report! I’ll have to check it out. :-)

Yeah, the map generation is VERY simple right now. Some little tweaks like that to ensure playability of a given seed is a good idea.

As a fellow gamedev, I forgot to ask you the most important question 😅: which game engine did you use?

(+1)

Haha, this is a React app. :-)

Awesome 👌

Has anyone figured out what the last symbol on the bottom row is and how to unlock it?

That one is pretty tricky to find on accident! It’s not a very common thing you’d do.

I can give hints (or just tell you) if you want, but I’ll wait to hear back.

(+2)

My concise, incomplete, guide: 

Place farm next to turnip.

Place quarry next to mountain.

Place mine next to mountain

Place house on top of house

Place lighthouse next to water

Place ship next to lighthouse or fish

Place church (and inn) next to houses

Whenever you place a house, make sure you have two spots next to it (for both inn and church)

Each time you make a correct placement you get more stuff which will prolong the game and help you get to more advanced things

This looks good! You’ve got a lot of the rules down. :-)

Another tip:

DON'T place ships on waves; it makes them capsize.

(+1)

Managed to get a better score in this seed 🥳

(+1)

I only got a 10 in today's daily. Need to study the board more 😅

This was a harder seed! There’s not a lot of good open areas for farming and building the town!

Can you add a few zeros to the population so I can feel better about my wins??? :P Awesome game

(+1)

I can add a x100 setting just for you!

Thanks for playing! :-)

(+2)

Got 27. The game became much different after realizing the stacking and the usefulness of the bank


Yeah! They change the game a lot! Nice improvement. :-)

(+1)

Thank you for mentioning the bank because I completely ignored that lol

(+2)

My best one with 27

(+1)

Nice that’s a solid run! Cool to see you’re using the house stacking mechanics to good effect too. I’m not sure how many people pick up on those.

(+1)

New Best at 31!

(+1)

Big improvement!

(+1)

Daily challenge (score 13)


(+1)

Nice! This is the highest I’ve seen reported for today!

Nice ^_^

Btw, do houses have any benefits or bonuses other than increasing population?

(+1)

Well, there’s a mechanic that isn’t super well explained in game yet (I ran out of time in February!).

But, you can actually stack houses. The church is supposed to hint at this, but it’s too rare right now! I think I saw it in an earlier screenshot of yours.

This stacking leads to some more mechanics. :-)

best run for todays seed hit 9 for me, this is a really cool game

Thank you! Not a bad daily score. :-)

Very nice game! My best score was 15.

Thank you! 15 is very respectable!

(+1)

Nice game

My best score: population= 10

(+1)

Nice job! I love seeing pictures of other people’s islands!