Dice Rollin' Submarine Video Game
Roll your crew dice and slot them into actions to move your submarine around and collect treasure.
Crew actions can only be used once per reroll and crew dice must match the requirements shown in the action slot to be used.
Your goal is to collect as many points as you can before you get a game over.
You will game over if you breach the surface, run out of oxygen, or run out of health.
Music is On The Island by God Mode.
|Updated||25 days ago|
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really cool idea, could definitely see it expanded on and being great. I also didn't have any music? I came from the itch.io youtube page and there was music there but I'm not sure if they added it.
I’m glad you enjoyed it!
The music from the Itch feature is awesome and super fitting. They added it on their end, but it was copyright free so I’ve added it here as well. :-)
Really interesting idea well executed! I found it easy to figure out and fun to allocate the dice. I wish there was something more you could do with the fours and fives, but otherwise great job!
Glad you enjoyed the game! :-)
Interesting mechanic. Simple but gives many options and choices 😊 . Nice mixture between puzzling and luck. Only downside is that the game feels too easy to survive, but too hard to get a high score (maybe more risk vs reward incentives can fix that)
Minor issue: the full screen mode in the phone doesn't show the full game screen. My solution was to just play the game without full screen
Also, i love the 80's/90's simple pixel gqmes vibes
Thanks for playing! Yeah, I didn’t have a chance to do any balancing yet. The first version made it so you always lost 3 oxygen for each re-roll. But, that was TOO hard.
I think I’d want to add more hazards or reasons to spend more oxygen. An action that lets you pick up treasures more easily at the cost of oxygen maybe?
Thanks for the mobile report! I didn’t actually check if it fit on the phone haha. I just thought since it was touch controls it would work… My bad there! 🙈
It could be interesting if there's an 'emergency anchor' rule - like if the anchor command is used at or near the surface, it costs you one health. Of course, you could just not use refill, but then you run the risk of running out of oxygen before rolling a 3.
Ah that’s an interesting idea! Maybe if you move too many spaces while anchoring, more than 3 maybe, you take a damage.
Scraping against the ocean floor? I like it. Maybe you could also have mines strewn about the ocean that cause damage if the submarine passes through their square. There's a lot of room to expand on the ideas you started off with, and I'm curious to see where this goes!